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Zachary Thomas's avatar

Shuffle is pretty nifty!

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William Lewis's avatar

Totally agree this should exist. A couple folks and I tried to tackle this problem a few years back with an invite based app that allowed you to share dynamic links to where you were going thru augmented SMS, Insta, Email. The links pulled you back into the app's invite where you'd see who was going, etc.

The key lesson for us was that cost users placed on committing to meet somewhere is exponentially higher than that of connecting online. It was going to take time for users to "endure the awkwardness and embrace vulnerability" as Josh puts it. While on its face obvious, there were operations and fundraising implications that were not so obvious.

For instance, the metrics of a IRL app are going to be inherently different than that of any online (e.g. chat, video, or gaming) app which require much less to engage. Yet, the metrics will inevitably be compared to those apps. This is a mistake. IRL activity requires more effort from users and hence should be more valuable to the developer. And from a user perspective, one can argue the payoff of the end goal is much greater.

As a second-order effect to the metrics difference, the fundraising conversations were challenging. It was hard to find investors that understood that the dynamics of in-person apps are just different. A YC partner at the time told me, "people don't want to meet in person." While I was confident he was wrong, his perception wasn't uncommon and I think its indicative of the uphill battle IRL apps have in fundraising.

The challenge is even more complicated amidst a pandemic. Yet, in a sense, facilitating in-person connections has become more important than it has ever been.

Keep up the good fight @chillnapp team! Glad to help however. willxemail@gmail -Will

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